Premiera: 2017
Zasnova celotne igre M in prvotna igralca igre M: Marjeta Kamnikar in Gregor Kamnikar
Produkcija: Gregor Kamnikar, Federacija, Nomad Dance Academy Slovenija
Koprodukcija: idto.upri.se, Svet
Podpora: Mestna občina Ljubljana, Erferifund
Program Ustvarjalna Evropa Evropske Unije v okviru DANCE ON, PASS ON, DREAM ON podpira tudi M.
Gregor je leta 2007 rekel Marjeti, ki ji je zmanjkovalo priložnosti za gibanje, da lahko začne plesati. In res, Marjeta ja zavihala rokave in se pognala v ples. Nastalo je mnogo različic tega skoka v ples (srečanje, predstava, instalacija, pisma ...). Od takrat se Marjeta z drugimi, ki postajajo del igre in posledično družine, potaplja v “trenutke, da postanejo dogodki tako, da (iz)najdejo svojo dokumentacijo v kateremkoli že mediju”*.
Leta 2017 je Nomad Dance Academy Slovenija povabil M v projekt Dance On Pass On Dream On. Ko se je praksa igre M srečevala s praksami najrazličnejših avtorjev, je nastalo obilo srečanj v različnih formatih. To srečevanje praks je obrodilo tako bogato dokumentacijo, da je lahko vsaj šest trenutkov postalo šest dogodkov.
*Citiranje Klemna Papeža, enega izmed prvih igralcev igre M: "Trenutek postane dogodek, ko (iz)njade svojo dokumentacijo".
Premiere: 2017
Design of the game M and original players: Marjeta Kamnikar and Gregor Kamnikar
Production: Gregor Kamnikar, Federacija, NDA Slovenia
Support: Mestna občina Ljubljana, Erferifund
Also supported by the EU program Creative Europe in the frame of DANCE ON, PASS ON, DREAM ON
In 2007, Gregor told Marjeta, who was short on opportunities to move, that she might begin dancing. And really, Marjeta rolled up her sleeves and started dancing. Many variations of this leap into dance have arisen – meetings, performances, installations, letters... Since then, together with others who have become part of the game, and consequently the family, Marjeta has immersed herself in “moments becoming events by finding/inventing their documentation in any medium.”*
In 2017 NDA Slovenia invited M into the project Dance On Pass On Dream On. When the practice of the game M met with a variety of artists and authors, an abundance of meetings, resulting in different formats, happened. This encounter of practices produces such rich documentation that six moments could become six events very easily.
*quoting Klemen Papež, one of the first players of the game: “Moments becoming events by finding/inventing their documentation in any medium.”